
Sinergias educativas
October - December Vol. 8 - 4- 2023
http://sinergiaseducativas.mx/index.php/revista/
the effort of other men, during these and other times, and can be
represented in different forms, all of them linked to the different
forms of human thought. He also affirms that, according to Pérez
Sánchez (1997), "the game constitutes an excellent recreational
inheritance that comes to us from the distance, at the beginning man
played with very simple instruments, later he began to experience
the need to expand them and take them to more complex activities,
with the passing of the years the games were perfected, until they
became an important part of the recreational forms of the different
epochs".
On the other hand, for Hernández and Vilugrón (2023) there are
several studies that relate obesity, sedentary lifestyles and the use of
information technologies (ICT). These authors refer that Montilla
and Jan (2022) conducted a study that supports this relationship,
finding an increase in the use of ICT, making the activities less
physical and in prolonged periods of inactivity such as sitting, i.e.,
without moving for hours, and inevitably leads to a body mass index
at the level of obesity.
In fact, Simancas et al. (2022) state that traditional games should be
incorporated in teaching as an alternative in learning, not only in
mathematics, but in all its uses globally and integrally. They
emphasize that in ancient times, games were taken in a negative way
for education, since they were considered as leisure and had no
function in the cognitive development of children. Also, according
to the argument of Flores (2018), they state that teachers should
apply games in learning and these should be in accordance with the
needs that are required to be obtained.
Likewise, Simancas et al. (2022) state that games are displaced by
the use of technologies, that some children go into these tools not for
learning, but to find games that are not in line with the topics
covered; in addition, virtual games are limited to developing
cognitive aspects through the gaze, hand handling, but the game does
it with the movement of the whole body, seeks to concentrate the
students, making it an integral part.
Likewise, these authors affirm that we have a range of traditional
games that are applied to the area of mathematics such as: the churo,
tic-tac-toe, pica, perinola, spinning tops, the sack, roulette, the bomb,